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Wrk Action Outcomes

When you design a Wrkflow in the Wrkflow Designer, each Wrk Action exits with an outcome at runtime. Hover a Wrk Action on the canvas to see its available outcomes on the right side of the action card.

What Wrk Action outcomes are

Wrk Action outcomes let you route execution to different downstream Wrk Actions. The outcome names you can route vary by Wrk Action, but the behavior is consistent:

  • Positive outcomes (gray circle) represent an expected or successful path for the step. Examples: Success, Yes, No
  • Negative outcomes (red circle) represent an outcome you typically do not want to follow the happy path. If the outcome of a Wrk Action is negative that Wrk Action execution will cost 0 credits. Examples: No result, Unsuccessful

How to read the outcome list on the canvas

The outcome list order matches the outgoing connection points on the card:

  1. The top item in the list corresponds to the bottom-left connection point.
  2. The order moves left-to-right across the card toward the bottom-right connection point.

Hovering a Wrk Action shows available outcomes with gray (positive) and red (negative) indicators

Hovering shows Yes and No outcomes (use the list order to pick the correct connection points)

Branch execution by outcome

Use outcome connections to route your Wrkflow into different steps based on what the Wrk Action produces during a Launch.

Outcome routing connects different branches (Yes and No) to separate downstream Wrk Actions